About that stream
I keep worrying at the various bits of the battle of Blenheim. It’s a big battle, and there’s lots written about it. The trouble is that the accounts don’t make entire sense when you try to put them on a wargames table. Allied to which it really does look like Marlborough and Eugene only won because the French cavalry had glanders and the French/Bavarian commanders were monumentally incompetent on the day. No wargamer is going to keep shoving infantry into Blenheim village, surely?
And what is it about letting the Allies cross the Nebel stream unopposed? For this downscaled tabletop musing on these conundrums we have the Allies to the left, being run by Chris and Richard ,with Phil online, and the Frenchies being run by Ian and Tim.
Having given Ian an overlap to trouble Chris and even up the numbers a bit, he duly turned his men in to enable a frontal charge. He was also worried about being outnumbered, so he galloped off to talk to the CinC to get the reserve infantry released to his command.
Tim goes all in with his cavalry, charging both Chris‘ horse, and Richard’s foot. Ian sends a fresh unit of horse into Chris‘ horse who were rallying.
Ian’s brave boys pile in and rough up one of Chris‘ cavalry units.
Richard advanced to the village, and opened fire. He decided not to follow up and close with the defenders, who then counter attacked. The right hand unit refused to charge, but the others stormed out, bundling Richard’s men backwards.
Tim charges the other German foot, whose defensive fire once more fails to do the trick. As before they lose the melee etc, etc,
Ian routs the cavalry he was fighting in the centre, but their supports hold firm. Ian collides into them during the pursuit.
Chris has rallied back most of his cavalry behind Phil’s infantry, and also managed to rally some of his routing units too. His one unit out front has broken their opponents. Then we had to stop.
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Autor: Trebian / Wargaming for Grown-ups
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