Fall In Convention
| A view of the two game tables that I used for my three Fall In Sharpe Adventures in Spain games. |
I am back from my trip to the HMGS East Fall In Convention in Lancaster, PA November 6-9, 2025. All told, it was a successful show, having hosted three games featuring Captain Richard Sharpe’s adventures in Spain during the Peninsular War of the Napoleonic Era. I won a PELA award for my game on Saturday („Sharpe’s Bridge – The Battle of the Coa River“) and I also won the Best Terrain award for the convention. Finally, all three games were fully booked with players and this is always my personal goal when I am hosting games at war game conventions.
| PELA Award for my individual game on Saturday morning. |
Fall In is held every Fall at the Wyndom Resort in Lancaster, PA. This is the same site as the old Lancaster Host Hotel that used to hold Historicon before it moved to a better facility in downtown Lancaster. New ownership completely renovated all of the rooms, so the floor layout was the same as before, but more importantly, the rooms were brought up to a high standard and they had a fresh and new vibe to them.
Fall In is a bit smaller than Historicon in terms of the number of games available and the number of attendees, but it is larger than the HMGS-Midwest Little Wars convention as a point of reference. The convention organizers gave me a premium table site in the main foyer in front of the large Lancaster Ball Room; so everyone had to walk past my two game tables before entering the main game area.
| The view of my tables as you first walk down the stairs into the main game hall. The food vendors were next to my tables so this brought a few more eyeballs to my game table. |
As often happens during a game, you find some loop holes in the rules or discover a better way of doing something differently.
During a melee, the individual figures match up and both sides roll a D20 die, with modifiers, and the high score wins the melee. Then a card is drawn from the deck: a heart results in a kill, a diamond results in a wound, a spade results in the loser running away, and a club card results in the capture of the loser. During the second game, some of the players started applying this „results method“ to small arms fire as well as to melee outcomes. I liked the way that this worked and so I used it in the third and final game. It amounts to a saving throw of sorts and reduces the amount of hits/kills from small arms fire.
In the next several days I will post some pictures of the other games that I saw at Fall In so stay tuned for more.
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Autor: Der Alte Fritz / Der Alte Fritz Journal