Hare & Hounds: Developing Maudlin Jack Tar's ideas

Hare & Hounds: Developing Maudlin Jack Tar’s ideas

After uploading the recent blog post that outlined Maudlin Jack Tar’s ideas for developing the Hare & Hounds board, I have spent some time thinking about ways in which I could take them forward.

My first thoughts were to create a simple spreadsheet that would randomly determine which small squares in each of the larger squares would contain hills, woods, impassable hills, and built-up areas. I created a simple Excel spreadsheet that looked like this:

Please click on the image to enlarge it.

I then typed the following instruction in each of the cells:

RANDOMBETWEEN(0,9)

This generated a random number between 0 and 9 in each cell, thus:

Please click on the image to enlarge it.

Using Maudlin Jack Tar’s terrain matrix …

… and the simple rules that:

  • Hills are randomly placed first.
  • Woods are then randomly placed. (N.B. any wood that is allocated to the same small square in one of the larger squares as a hill negates the placing of both types of terrain in that small square.)
  • Hills are then determined to be passable or impassable. This is done using random numbers greater than 5 (i.e. 6 or greater) = impassable hill.
  • Built-up areas are then randomly placed in large squares that do not already contain a city or town. (N.B. Any built-up area that is allocated to a small square that already contains a hill or wood is ignored and not placed on the board.)

The resulting version of the Hare & Hounds board looked like this:

Please click on the image to enlarge it.

I then removed any of the connectors between large squares that terminated in a small square that contained an impassable hill. (There were actually only two.) The resulting Hare & Hounds board looked like this:

Please click on the image to enlarge it.

The left-hand country looks like this …

Please click on the image to enlarge it.

…and the right-hand country looks like this:

Please click on the image to enlarge it.

As more time become available over the next few days, I hope to look at further ways in which this concept could be developed.

Powered by WPeMatico

Dieser Artikel stammt von einer der angeschlossenen Quellen. Bitte honoriere die Arbeit der Autoren indem du ihren Webseite besuchst.

Artikelquelle besuchen
Autor: Robert (Bob) Cordery / Wargaming Miscellany

Anzeige:
Eis.de