Just hold that village.
This week I was able to run another WSS play test after a brief hiatus. One of the features of battles in this period is the presence of small villages or groups of buildings that are occupied and act as strongpoints. And normally set on fire by the French. Consequently that’s something I need to try out.
So I had Tim and Chris K join me in SHQ, and after a bit of a gap, Ian and Jon were online. We were mercifully spared any internet problems, but it looks like the power socket or cable on my PC has got damaged somehow, so I had some issues on the set up. How annoying. May need to find a local repair guy.
The French are to the left, and were commanded by Tim & Ian. They have occupied the village on the left, and have a strong position with a cavalry brigade on their right. Alas for the French, their cavalry is suffering from glanders, and so doesn’t count as „Fresh“ in their opening combat. The Anglo Dutch are slightly stronger, but must attack to keep the defenders in position, and hopefully take the village.
Chris and Jon advance boldly across the table. Jon’s artillery scores a hit on the French in the village.
Chris charges up hill to engage Tim’s cavalry. They counter charge, then it all goes a bit soggy for him. He loses a pretty much even dice roll off (his terrain advantage offset by his horses all being ill) and to cap it off, his brigadier is killed out right.
Chris‘ Dutch infantry open fire. He has three dice per unit with a +1 net modifier, looking for 6+ to hit. He rolls 4,5,6 in each round of firing, inflicting two hits on each French unit.
An intense firefight breaks out around the village. Jon’s cunning plan enabled him to get two rounds of firing at the left hand French unit, as units move and fire sequentially. Neat, but I’m not sure if that’s what I meant or intend.
Tim tries to launch a succession of charges with his infantry in the centre, but mostly fails, and a fire fight breaks out. Except on the right, where the attack goes in.
Tim’s other cavalry are doing better, and are driving their opponents back pell-mell. This is preventing the second line supporting them effectively.
Quick overview photo of the action. The infantry appear to have stalled, and the French need a big win before the Dutch cavalry rally and return from pursuit.
Despite his men having slightly dodgy morale, the right hand French infantry break their Dutch opponents with a bayonet charge.
Up at the village sustained and deadly musketry enable the British foot to force their way in. Ian has pulled his reserves up to try and flank the attacking units, but this may be too late.
The game reaches its climax. The troops driven from the village, together with the troops on their right, counter attack, but this results in one of the attacking units breaking, and the other being stalled. Up the top, there’s loads of firing going on, and a desperate charge out of the village, but the British are not to be driven off.
Tim has broken the left hand end of the Dutch line, but elsewhere his line is crumbling. A hard won victory for the Anglo Dutch.
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Autor: Trebian / Wargaming for Grown-ups
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