Late Romans versus Sassanids Dux Bellorum Game Two
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Armies deployed |
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Sassanid right flank |
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Sassanid infantry in the centre |
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Sassanid left flank |
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Late Roman right flank |
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Late Roman centre |
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Late Roman left flank |
On Tuesday afternoon out in the shed, I played another solo Dux Bellorum game with Late Romans and Sassanids. This was quite a small game of 24 points a side, nearly half the size of the first game. I made a few changes to the unit stats, reducing the Savaran shooting from two to one dice and added darts for the Roman shield wall infantry, 2 BW range and one dice for an extra point. The Late Romans also had an extra unit of equites (noble riders), and these tweaks seemed to give a more balanced game than the first one.
The cavalry on both flanks became locked in combat early on and eventually the infantry joined them in the centre. We play a house rule in DB that no more than two leadership points may be allocated to a unit or group a turn, as it can cause grid lock in the game with hits being continually cancelled and no result possible for many, many turns. This was precisely what happened in my game before the Late Romans finally prevailed and the Sassanids routed. Two Roman units managed to hang in there in combat while on their final cohesion point.
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Armies advance |
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Sassanid cavalry charge |
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Late Romans retreat |
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Cavalry fight it out on the flanks |
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Sassanid infantry charge |
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Fighting continues for many turns |
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Sassanids rout |
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