Late Romans versus Sassanids Dux Bellorum Game Two

Late Romans versus Sassanids Dux Bellorum Game Two

 

Armies deployed 

Sassanid right flank

Sassanid infantry in the centre

Sassanid left flank

Late Roman right flank

Late Roman centre

Late Roman left flank
On Tuesday afternoon out in the shed, I played another solo Dux Bellorum game with Late Romans and Sassanids. This was quite a small game of 24 points a side, nearly half the size of the first game. I made a few changes to the unit stats, reducing the Savaran shooting from two to one dice and added darts for the Roman shield wall infantry, 2 BW range and one dice for an extra point. The Late Romans also had an extra unit of equites (noble riders), and these tweaks seemed to give a more balanced game than the first one.
The cavalry on both flanks became locked in combat early on and eventually the infantry joined them in the centre. We play a house rule in DB that no more than two leadership points may be allocated to a unit or group a turn, as it can cause grid lock in the game with hits being continually cancelled and no result possible for many, many turns. This was precisely what happened in my game before the Late Romans finally prevailed and the Sassanids routed. Two Roman units managed to hang in there in combat while on their final cohesion point.

Armies advance

Sassanid cavalry charge

Late Romans retreat 

Cavalry fight it out on the flanks

Sassanid infantry charge

Fighting continues for many turns

Sassanids rout

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