Peninsular Encounter Battle Scenario
The battlefield is dominated by a shallow river (class II terrain), everywhere fordable by infantry and cavalry, which winds its way along the table. Two large rocky, scrubby hills (class II terrain, soft cover) rise from a surrounding plain dotted here and there by settlements (town sections, heavy cover) linked by a road network, among small fields (class II terrain, soft cover), and areas of woodland (class III terrain, heavy cover).
To encourage aggressive play, especially in the middle of the table, several features are battlefield objectives worth Army Morale Points (see picture above). To claim the points a unit must be in control (on top of) the objective marker at the end of its initiative.
- Black points (9 per side) are in the players‘ central initial deployment areas. They can only be claimed by the other side. They can only be claimed once, coming out of a neutral bank.
- Red points (21 total) are outside the players‘ central initial deployment areas. They are claimed from the opposition’s bank. They could change hands several times during the battle.
I have organised both armies into ‚Divisions‘ and rolled for unit quality. The players will be assigned their army by lot. I have not rolled up for commander quality or assigned artillery or rifle companies (where applicable). Likewise, I have not assigned a particular table side to either army. The players can decide this on the night as part of the set up procedure (as per our amended Field of Battle 2 tables).
Division 1
3 Battalions 2nd Legere : DD 8 / CD10; DD8 / CD12; DD6 / CD12.
2 Battalions 1st Paris Municipal Guard: DD10 / CD12; DD8 / CD12.
Division 2
3 Battalions 27th Ligne: DD6 / CD10; DD6 / CD10; DD4 / CD8.
1 Battalion Legion Du Midi: DD6 / CD10.
1 Battalion Legion Hannovrienne: DD4 / CD10.
Division 3
3 Battalions 36th Ligne: DD6 / CD10; DD6 / CD8; DD6 / CD8.
1 Battalion Regiment Irlandais: DD8 / CD10.
Division 4
22nd Chasseurs: DD6 / CD10
4th Dragoons: DD6 / CD12
Division 5
1st Hussars: DD8 / CD 12
Vistula Lancers: DD8 / CD12+1
Arillery:
2 batteries of foot artillery: DD6 / CD12; DD6 / CD10.
Division 1
71st Foot (light infantry): DD8 / CD12.
92nd Foot (highlanders): DD8 / CD12+1.
2nd & 5th Battalions KGL: DD8 / CD12; DD6 / CD12.
Division 2
50th Foot: DD6 / CD10.
53rd Foot: DD8 / CD12.
13th Line (Portuguese): DD6 / CD12.
16th Line (Portuguese): DD6 / CD10.
Division 3
24th Foot: DD8 / CD12+1.
1st Battalion KGL: DD6 / CD12.
13th Line (Portuguese): DD6 / CD10.
13th Line (Portuguese): DD6 / CD10.
Division 4
1st Dragoons: DD6 / 12CD.
3rd Dragoons:DD6 / 12CD.
Division 5
14th Light Dragoons: DD6 / CD12.
Arillery and rifle companies:
2 batteries of foot artillery: DD6 / CD12; DD6 / CD10.
4 rifle companies to add to integral skirmishers. (Note: choose most appropriate 4 of 6 provided).
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Autor: JAMES ROACH / Olicanalad’s Games
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