Ramming Play Test
- Both vessels roll for effect (9.) GB, SS and MS cannot launch deliberate ram attacks but may collide.
- Ramming angle must be 45 to 90 degrees otherwise ships will glance off.
- Attacker rolls 1D6 (+1D6 for a Ram Bow, +1D6 if AS vs WS/SS/MS, +1D6 if rammed ship stationary)
- Defender rolls 1D6 + DF
- The loser is Silenced and the winner is Damaged. Both ships are stationary after ram or collision.
- Ramming ship must disengage before further movement can take place (5.). Reverse 1’’ backwards (counts as a Turn requiring 1AP) but cannot be followed by any other movement this turn.
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Autor: Jim Jackaman / Jim’s Wargames Workbench
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