Scenario Sketches

I reckon it’s now time, almost a month after I started the Sandbox Skirmish project, to start thinking ahead to plan the actual game aspect of the thing….putting the wheels on, so to speak?
It’s an ‚imagi-nations‘ project so the options are completely open, although I have already decided to use No End in Sight as the core rules. There’s an excellent scenario and campaign generation system included in the rules but I thought it would be good to devise some potential scenarios that I could focus on, if only to work out what sort of terrain I’d need to build to fit the bill. 
So far the list looks a bit like this, with all missions being set for the British platoon but with matching objectives, victory conditions etc for the rebels:
– Setting an Ambush.
– Intercepting supply lines.
– Capturing arms caches.
– Hearts and Minds.
– Escorting a supply column.
– Night patrol.
– Night raid on rebel camp.
– Rescue the downed pilot.
– Blow up the downed aircraft / damaged vehicle.
– Mine / IED clearance.
– Escort the visiting politician / journalists.
– Rescue the ex-pat oil workers / missionaries / journalists.
– Helo Air assault on rebel held village.
– Find the rebel leader.

– Get that sniper!
– Protect the civilians villagers from rebels attack.
– Set up a road block traffic search.
– Punitive raid to confiscate livestock / crops.
– Stop the rebels infiltrating across border line.
– Link up with / insert / extract Special Forces.
– Infiltrate across border to set trap / mines.
– Blow up a bridge / railway / road (not sure why but why not?)
[or as above but protect the sappers trying to repair it.]
– Capture prisoners for interrogation.
– Defend supply dump, forward base, oil refinery, radio station…
– Amphibious raid on rebel coastal strip.
– Field test the new bit of kit (Scorpion tanks!)
– Find that camel!
…and wherever else you can think of to fill in any gaps that I’ve missed.
Any ideas would be very welcome.

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Autor: J JackamanJim’s Wargames WorkbenchJim’s Wargames WorkbenchJim’s Wargames Workbench

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