Sino-Japanese War – Xenos Rampant – Scenario Delta – Ceasefire.
Welcome to June and finally an opportunity to give the Chinese and Japanese a run out, still plenty more on the paint table, but enough now to get a game together.
Flicking through the Xenos Rampant Scenario’s – Cease fire felt like the perfect game to kick off the string of battles, 6 numbered markers with both sides not wanting to be the one to fire first. – Once the balloon goes up Victory Points for being closest to the markers at the end of the game +5 Victory Points if your Opponent fired first.
In the tense outskirts of a remote Manchurian village, both Imperial Japanese Army (IJA) forces and Chinese National Revolutionary Army (NRA) units are conducting live-fire exercises.
The situation is already volatile—patrols overlap, nerves are frayed, and neither side trusts the other’s intentions.
Played across the table both sides manoeuvrer looking to get close enough to grab the makers but conscious that being in the open is not good for one’s health if the firing starts.
So a battle of quality vs quantity, the IJA cross the paddy field and both sides skirt round the compound separated by a high wall.
Something had to give the IJA Tankette grabbed the terrain marker, facing off against a against a Soviet made BA10. The NRA Morale broke first and they firer a round at the little Japanese tank – war had started.
The BA 10 having taken care of the Tankette grabbed the left hand marker with the Japanese too few in number to cover all 6 markers with any concentration of force.
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Autor: Stuart S / Dust, Tears & Dice








