Terrain for pulp Alley’s The Hollow Scenario - Part 1

Terrain for pulp Alley’s The Hollow Scenario – Part 1

 

With the upcoming Third Pulp Alley Games day & the theme being Gothic Horror, I decided to put on The Hollow Scenario. 

This is another one of those scenarios that I’ve always wanted to have a go at & never got round to sorting out. 

It’s a theme is hunting for the Headless Horseman’s head, with the board being in darkness apart from under a circle of street lamps, but there is only a 6” diameter circle of light under each one. 

The first thing that was needed was the street lamps, (this had been the main reason that I hadn’t played this scenario before) I managed to find some on Amazon for around £5 delivered from China, the only problem was that when they arrived 4 out of the 10 were broken.

I was offered a partial refund which I accepted as these were an easy fix & I had no intention of trying to get them to light up.

So I pulled out all the cables & glued a length of wire through the hole where the wires had been & glued each piece together.
To paint them i just gave them a quick dry brush with Black Brown & added some rust spots

I finished them of by glueing the Lamp Posts to clear 25mm bases to keep them from falling over. 

The represent the sphere of light I found some 6″ clear discs for £5 (on amazon again), I would have liked Yellow ones but they would be about 5 times the price!! these didn’t have a hole in the centre, so I drilled out a hole so that I could drop the Lamp Posts in.
Next up I had purchased The Renedra Ramshackle Church, when I had originally purchased it I was disappointed that it didn’t have any interior detailing & the rear door was a bit short.

To overcome this I scored the inside of the walls to look like planks & added some internal window frames, I also decided to put some broken beams under the bell tower to give it a bit of support as I was going to leave the roof separate.

I had removed the rear door & the sill & stuck the whole building to a sheet of plastic that had been scored again to look like planks to raise the building up a bit. the sill was glued back onto the plastic sheet & the door glued onto the floor. I added sand & a few Card roof tiles around the edge of the building.

 I Painted the whole like old wood (hopefully that’s what it looks like!) all the paints were Vallejo & I basecoated with Concrete, Old Wood for the 1st highlight & Light Mud for the 2nd one & I used a bit of Decktan in places & washed it with the ubiquitous Military Shader from Army Painter.

The roof is painted with the Quagmire Triad from Foundry.

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Autor: Keith / The Aircav Saga

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