Up in the air - the prequel

Up in the air – the prequel

 Richard took us back to 1916, with some older and more awkward planes. We had seven players, three Germans and four Brits, with four in the room and three online. Richard thought the German planes were too good, so evened it up by giving the British an extra plane. He also started us on the ground, so we needed to get up there and climb, whilst the Brits circled, waiting for us.

Up in the air - the prequel

Look! There’s our aerodrome.

Soon we’re all whizzing around, circling each other. I got hit whilst climbing, and with the Brits on the inside track it was going to be a challenge closing. Plus they’re all two seaters, so they fire fore and aft.

We soon got amongst them. We didn’t have much luck with the firing both ways. I took several hits, all on the same parts, so that increases the chances of a catastrophic failure. My return fire hit a lot of things, but scattered all over the place (I’m the one with the white tail fin. Should have had Phil’s pusher dead to rights but barely scratched the paint work).

Eventually I ran out of ammo, and with hits continuing to mount in the same place, I returned to base, although I overshot the runaway and ended up in a field. Soon my two companions made similar decisions, so the Brits claimed to have forced us all down, although no planes were destroyed and no pilots were killed.

Richard was happier with the game balance (!) than the previous 1916 game that I missed, as that had even numbers and saw all the Brits shot down in flames. I think that being outnumbered and having to take off probably stacked the deck too much the other way. We’ll see what Richard thinks.

We have more games to come.

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Autor: Trebian / Wargaming for Grown-ups

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