Where did everybody go?
After a brief dalliance with Mondays, the MNG was back to Tuesday this week as no one could make Monday. As it turned out, most people couldn’t make Tuesday, either, so this week was just Tim and me. Which meant I did get a chance to push the plastic round.
For this game I wanted to have a go with the adjustments needed to add pikes to the core system, to make it „From Pike to Bayonet“. The changes aren’t enormous, the main one being adding a base of pikes to an infantry unit, and sticking in some factors.
The game was based loosely upon the Battle of Aughrim, fought in July 1691, between forces loyal to James II and those of William III. I say loosely. I had much reduced numbers on each side – I don’t have enough pikemen painted yet – and I don’t have a number of the troops that made it there. No Huguenot French, for example. And all my figures have the wrong hats.
Anyhow, it was a starting point.
I gave Tim the „Williamites“, who are to the right, in red. They are attacking, so it gave him more to do. They have slightly better quality, and slightly more cavalry. They also have a flanking manoeuvre off table at the bottom of the screen. Next to them is a stack of chits, numbered 1-8. Tim turns over one of these per turn, and they arrive when the total reaches 10. I took the „Jacobites“ to the left. Mostly they were being played by the French.
Tim started by firing his artillery. It missed. So he attacked. He has to defeat the Jacobites before the end of the evening, or I win.
Tim then charged on his right, over by the village, which was standing in for Aughrim castle. My troop quality turned out to be less than ideal.
The next round of combat saw my lead unit broken. Tim then chose to pull back and reform, rather than barrel into my (reasonably fresh) reserve line.
On the left, the cavalry melee was re-joined. My reserves turned out to be Wavering too, and to round it all off their Brigadier got killed in the melee. I may have an issue on this flank.
The centre then collapses completely.
Just to get you oriented with how the end game is shaping up. Up the top my left flank is open, and Tim as two units of fresh cavalry to exploit it. My artillery in the centre has been overrun, and my cavalry I need to cover the right flank attack are a bit exposed. I need to get one of them over to my left to cover those cavalry of Tim’s, but can’t see how with all the mayhem behind them. In the right centre I’m doing okay, but the left hand end of my line is weakening.
Tim passes his cavalry round the rear of the enclosures, and then breaks in with his infantry. I’m one infantry battalion from being broken entirely. I don’t think Tim has lost anything yet.
Over on the right, my infantry open fire, in the hope they will keep the red coats at bay. I’ve moved my cavalry across to hold the end of this refused flank.
Tim charges home with everything.
The red-coated infantry on this flank, however, smash into my foot, whose defensive fire is ineffective. My chaps break, and it is game over.
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Autor: Trebian / Wargaming for Grown-ups
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