Imjin War Naval Gaming - Height of Battle - Playtest

Imjin War Naval Gaming – Height of Battle – Playtest

My buddy Scott and I just finished an excellent playtest today. Suffice to say we had a great time and really enjoyed the rules. Here are a few pics of the game. We used the ships from the starter set as well as some Chungnugong (small turtle ships) divvied up between the two sides (2 squadrons each). They were classed as they are for the Koreans, but for the Japanese we used them as stand-in Ataka Bune. The game flowed great and got in 3 complete turns. We were able to get into firing range within the second turn and boarding actions in the second and third turn. We plan to get more games in very soon – with more ships for both sides.

Start of the game with Japanese nearest the frame. The O’Ataka Bune was the overall command ship. We gave the „admirals“ of both sides „Good“ ratings and the other squadron commanders „Average“ ratings.
The dice indicate which ships are in firing range and will be used for scoring of hits once combined with the additional artillery factors depending on facing of the shot.
The Korean fleet, skillfully captained by my buddy.
I ran the Japanese side; and this was about the time I figured out that I should’ve been using more historical boarding tactics instead of shooting at long range.

Boarding action – w Japanese Ataka Bune successfully boarding Korean ships.
Not to be outdone, Scott later charged into the action with his Panokseon and small turtle ship. We ended up with 3 Korean vs. 2 Japanese ships in melee.
The battle is getting hot – boarding actions and firing going on.

A great set of naval rules for this period – which include the few centuries before and after the Imjin War. The rules include stats for Chinese and earlier Korean ships as well.

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Autor: DeanM / WAB Corner

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